One Life

How to play One Life

How a life begins, how choices work, what the Life Questions are, how a life is scored, and how to play again.

Guide · October 2026

One Life plays in any modern browser, on a phone or a computer, with nothing to install. A whole life takes about an hour, and you can close the tab at any point and come back to it later: the life is saved in your browser as you go.

Ways to start a life

The game’s first screen offers several doors.

Childhood

A life begins at five. You can play the childhood — about a dozen decisions from five to eighteen, about home, school, friends and family — or let the years decide it. Either way, the childhood leaves its mark: the temperament, the habits and the people from it come with you into adulthood, and some of those people come back decades later.

Choices and odds

A life is told as a story, one scene at a time. Most scenes end in a decision, usually between two and four options, each with a short note on what it is likely to lead to. When an option depends on luck, the game rolls against real odds, moved by the life you have lived so far. Some scenes show THE REAL ODDS: the number for people in your position in the world.

Choices are rarely right or wrong. They have prices, and the prices arrive at different times. Staying late wins the promotion and costs the friendship; the safe job pays the mortgage and costs the dream. The game remembers, and the people in your life remember.

Life Questions

Some decisions are bigger than others. One Life calls them Life Questions: the turning points that come up in most lives, asked when they would really come up. There are 33 of them across eleven themes — love, children, career, business, money, friendship, family, health, fame, crime and purpose — and they come in stages. “Do you marry?” comes before “Do you stay married?”; “Do you start a business?” before “Do you expand or sell?” Your answers change which stories come next.

What you want from the life

Early in adulthood, the game asks what you want from this life. You choose three to five things — wealth, career, family, love, health, happiness, adventure, impact, status, freedom or legacy — and say how much each one weighs. These are the measures the life will be judged by at the end. You can play without choosing, but the score means more if you do.

The dials

At the top of the screen, four dials show how the life is going: money, people (how close you are to the people who matter), peace (how much stress you are carrying), and school or work. Beside them, a short line describes who you are becoming, based on what you have actually done. Panels show the people in your life, the world around you, the novel of your life so far, your badges and your goals.

The years

Between scenes, time passes. Months and years go by in a few lines: pay rises and falls, people move in and out, bills arrive, the body ages. Then the next story begins. A life lasts as long as its odds and its choices allow. You can also end a life yourself at any time.

The end of a life

When a life ends, the game writes its account:

From the first screen of the end you can live another life, replay this start (the same birth and the same luck, with only your choices changed) or go back to one decision and see the other road.

Badges, XP and levels

Lives earn XP from what they achieved and the badges they kept. Levels, up to level 10, open new ways to play, such as harder starts and Match a Friend. Levels never make a life easier: they open content, not advantages.

Tips for a first life

The first decision is one tap away.

Play One Life — free